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In a world where everyone has a partner, a woman from the secluded society of rejected singles, known as the Leftovers, takes a bold leap of faith on a revolutionary new dating app, risking everything for one last chance at love.
A girl who’s tired of life finds refuge and passion within the gaming world. However, her will to fight only extends to her VR boxing matches, rather than the outside world.
Dark City, Texas. A terrible bandit named Jim Parasite runs an illegal whiskey distillery. Parasite wants to become the biggest and has therefore developed a magical powder that can shrink anyone. The local Texas Rangers, led by the brave Ranger Tom, try to stop Parasijt, but are lured into a trap. Tom and his Rangers are shrunk and put into whiskey bottles. In an escape attempt, the bottle containing Ranger Tom ends up in a crate that is shipped to Belgium and thus ends up in the hands of Lambik, who is given a crate of whiskey by Theofiel Boomerang. Suske, Wiske, Aunt Sidonia, Lambik, Jerom, and Professor Barabas hear the story and decide to help Ranger Tom. Barabas will try to enlarge Ranger Tom again, and the rest travel to Dark City to stop Jim Parasijt.
In the '80s, a teenage nerd notices sinister parallels between the story of his favorite comic book and the real life horrors befalling the small town where he lives. He and a few friends seek to investigate.
On the same day that Tom Dunn finds out that he is to become a father again, the people of Earth become plagued with terrifying visions of the end of the world. When a gigantic, all-consuming alien mothership launches a ruthless attack, chaos and destruction follow. The ultimate war for Planet Earth is about to begin...
When Earth is attacked by a hostile alien force, a small town firefighter and a rogue SETI scientist team up to activate the only technology capable of defeating the invaders.
An alien life form, resembling glowing rocks, summons forth a huge, rolling ball of fire, whenever threatened, that incinerates people.
Virtual reality. Murder. Werewolves. And teen girls! In a future where nothing is as it seems, can old legends come true? In the near future, humans will communicate almost exclusively through monitors, making real interaction a rarefied and weak occurrence for those living in a near totalitarian society. In this new world of communication, children are only allowed to interact personally on school grounds. So when a serial killer starts slaughtering junior high children the communication routes go under further surveillance. And despite all the safeguards put in place to avoid physical interaction, the killer's latest victim turns out to have been in contact with three young girls: Tsuzki Mio, a certified prodigy; Matsuno Hatsuki, a quiet but opinionated classmate; and Kouno Ayumi, her best friend. And as the girls get caught up in trying to quell curiosity under such terrorist scrutiny, Hatsuki learns that there is much more than meets the eye of their monitored communications.
In the Depression-ravaged countryside of 1930s America, adolescent girls are expected to fulfill a long-standing rite in which they hunt and slay a mythical beast of their mother’s choosing.
Second installment of the V-Cinema Kamen Rider Ex-Aid Trilogy: Another Ending will focus on the characters of Parado (Kamen Rider Para-DX) and Poppy Pipopapo (Kamen Rider Poppy). Saiko Yaotome is a doctor dedicated to recovery treatments and heads “Let's Make Bugsters”, a new training game created for the recovery of people that disappeared. The test run has Emu raising Parado and Saiko raising Poppy. There is something different about the Parado in the game, though. The “real” Parado has been trapped and he faces his mysterious double, with the strength of the bond with Emu.
When a down-on-his-luck inventor builds a time machine to change the past, he unwittingly sets off a disastrous chain of events.
A young man and his friends experiment with human-initiated contact techniques in an attempt to develop a peaceful relationship with extra-terrestrials.
In the distant future, a spaceship inhabited by a group of young descendants of a "subversive" minority who escaped the destruction of the Earth, recovers a capsule in which the hibernating body of a reactionary warmonger has been preserved, who after having caused war and death, it has abandoned the now unlivable Earth. The visual experimentation aimed at the liberation of the gaze is intertwined with psychedelic visions on the one hand and with the orgone theory of Reichian memory on the other.
An astronaut returns to Earth as the no-pulse host of an alien monster's embryos; he is discovered by a loony farmer who find ways to feed his new critter.
Somewhere in the future the environmental overkill had come. Many people had died. The rich were able to build the underworld, the poor had to stay on the surface building gangs to survive. Jason Storm, an underworld guard gets knowledge of a conspiracy to kill all people on the surface. He needs to flee to the surface, and wins Sumai, a respected martial arts master, as his ally to stop the dirty plot.
A disgruntled researcher injects his former employers' meal with a serum that turns their sushi into flesh-eating monsters.
After a stunning victory at a cyber sport tournament, the winning gamers are awarded CDs with a brand new game. After playing this game, each of them is affected with some force, turning their gaming abilities into real ones. They each become the best fighters, shooters and racers in real life. However, this does not go unnoticed. Through blackmail, cheating and bribes, authorities offer the gamers a "job". But as soon as the lies are revealed it becomes clear that they are not heroes saving their country but nothing more than paid assassins. Moreover, the producer of the game is keeping many more of the same CDs, so many more "heroes" like themselves could also be produced. Now the gamers have to find the CDs and either destroy them or create an army of gamers and rule over all. The team becomes divided into two, each pitted against the other
While the district administration prepares for the arrival of high-ranking guests, local alcoholic Sadyq Ospanovich solves intergalactic problems. Two large-scale events, developing simultaneously, lead to an inevitable conflict. The life-weary saleswoman Nadezhda and the naive policeman Baur find themselves between two fires.
Elli is an android and lives with a man she calls her father. Together they drift through the summer. During the day they swim in the pool and at night he takes her to bed. She shares his memories and anything else he programs her to recall. Memories that mean everything to him but nothing to her. Yet, one night she sets off into the woods following a fading echo… The story of a machine and the ghosts we all carry within us.
Evil in Tokyo is on the rise and heroes have become a common commodity just out for fame and glory. Washed out anti-hero Gun Caliber is summoned to save Tokyo from the forces of Evil.