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A packed cruise ship traveling the Atlantic is hit and overturned by a massive wave, compelling the passengers to begin a dramatic fight for their lives.
In 1892 Saint Petersburg, when her explorer grandfather's failure to return from his latest expedition brings dishonour to her aristocratic family, a resilient teenager runs away to follow in his trail in search of his famed ship.
A high school senior drives cross-country with his best friends to hook up with a babe he met online.
Gromit’s concern that Wallace is becoming too dependent on his inventions proves justified, when Wallace invents a “smart” gnome that seems to develop a mind of its own. When it emerges that a vengeful figure from the past might be masterminding things, it falls to Gromit to battle sinister forces and save his master… or Wallace may never be able to invent again!
When their ocean liner capsizes, a group of passengers struggle to survive and escape.
Elektra the warrior survives a near-death experience, becomes an assassin-for-hire, and tries to protect her two latest targets, a single father and his young daughter, from a group of supernatural assassins.
Four young men who belong to a supernatural legacy are forced to battle a fifth power long thought to have died out. Another great force they must contend with is the jealousy and suspicion that threatens to tear them apart.
Baby Bink couldn't ask for more: he has adoring (if somewhat sickly-sweet) parents, lives in a huge mansion, and he's just about to appear in the social pages of the paper. Unfortunately, not everyone in the world is as nice as Baby Bink's parents—especially the three enterprising kidnappers who pretend to be photographers from the newspaper. Successfully kidnapping Baby Bink, they have a harder time keeping hold of the rascal, who not only keeps one step ahead of them, but seems to be more than a little bit smarter than the three bumbling criminals.
A young undercover FBI agent infiltrates a gang of thieves who share a common interest in extreme sports. A remake of the 1991 film, "Point Break".
A group of covert CIA operatives trailing a potential new energy source are double-crossed by corrupt agent Morgan, who causes a helicopter crash in remote South Africa. The sole survivor, suffering severe amnesia, is nursed to recovery by a kindly native tribe who call him "Whoami" after the question he keeps asking. With the help of a mysterious reporter Christine, Whoami pieces together his past and tracks the turncoat agent and his criminal cohorts.
Dora, a girl who has spent most of her life exploring the jungle with her parents, now must navigate her most dangerous adventure yet: high school. Always the explorer, Dora quickly finds herself leading Boots (her best friend, a monkey), Diego, and a rag tag group of teens on an adventure to save her parents and solve the impossible mystery behind a lost Inca civilization.
In the South Pacific, in Polynesia, on the island of Makatea, Quinn Harris, a taciturn pilot, leads a quiet life, content to earn a living by transporting goods in his De Havilland Beaver. His life is exactly as he wants it to be—until he meets Robin Monroe, a sophisticated and determined woman, the assistant editor of a New York magazine, on vacation for a week with her boyfriend, Frank Martin. An urgent work assignment in Tahiti, the neighboring island, forces Robin to reluctantly hire Quinn to fly her there. But a violent storm forces them to make an emergency landing on a deserted island. This unlikely pair avoids each other at first, until they are forced to team up to escape the island... and evade the pirates who are after them. Danger and temptation are never far away...
A young boy and his dog, who happens to have a genius-level IQ, spring into action when their time-machine is stolen and moments in history begin to be changed.
Exploring the further adventures of Carmen and Juni Cortez, who have now joined the family spy business as Level 2 OSS agents. Their new mission is to save the world from a mad scientist living on a volcanic island populated by an imaginative menagerie of creatures. On this bizarre island, none of the Cortez's gadgets work and they must rely on their wits--and each other--to survive and save the day.
An adventure set in the early part of the 20th century, focused on a popular novelist and her dealings with would-be suitors, the cops, monsters, and other distractions.
Following a fall during mistletoe picking, Druid Getafix decides that it is time to secure the future of the village. Accompanied by Asterix and Obelix, he undertakes to travel the Gallic world in search of a talented young druid to transmit the Secret of the Magic Potion.
Set in 50 B.C., Asterix and Obelix are living in a small but well-protected village in Gaul, where a magic potion concocted by Druids turns the townsfolk into mighty soldiers. When Roman troops carve a path through Gaul to reach the English Channel, Caesar and his aide de camp Detritus discover the secret elixir and capture the Druid leader who knows its formula, and Asterix and Obelix are sent off to rescue them.
Whether we’re young or forever young at heart, the Hundred Acre Wood calls to that place in each of us that still believes in magic. Join pals Pooh, Piglet, Kanga, Roo, Owl, Rabbit, Tigger and Christopher Robin as they enjoy their days together and sing their way through adventures.
Set in 1890, this is the story of a Pony Express courier who travels to Arabia to compete with his horse, Hidalgo, in a dangerous race for a massive contest prize, in an adventure that sends the pair around the world...